Everything you need to know about Fallout 76 + official trailer

Why the Fallout series has evolved from a single player RPG into an online shooter? We have evidence that more than ten years Bethesda deliberately moved the series in that direction!


After the release of the fourth part of the Fallout fans of the game series was divided into two warring camps. The first is the development of the series had in mind, the second is to put it mildly, not very. Fallout 76 translated the conflict into the format of the civil war: oldfags burn new page interesting, and probably somewhere on the Internet right at this moment prove to each other their case. Even we in the editorial GameGuru there are representatives of both the first and second camp. Don’t you think it’s time to put an end to this issue? Let us understand how and why for 14 years in the hands of Bethesda franchise Fallout has turned from a full-blooded single-player RPG set in some kind of game service.

It will have to go back to the distant 2004, when Bethesda bought the bankrupt Interplay the rights to develop Fallout 3. Before Bethesda was very responsible task: Studio encroached on the sacred. The first two parts of the game is deservedly considered one of the best RPG in history, and Todd Howard have his team had to give a product at least similar. And it happened like this — the minimum program. Externally similar, but internally — radically different game.

The setting and mechanics of the first Fallout mixed with the typical formula of the games from Bethesda — a sweep of the dungeons. If the first “fallacy” cling to the whole story, well-written characters and variability of the passage depending on the flow, Fallout 3 shifts the focus to mechanics, exploring and… scavenging. Yes, the beginnings of the “hobo simulator” will debut in this game. The locations are crammed with mountains of garbage from which the developers offer players to select really need survival stuff — cartridges, stimulants and chemicals. Only a small part of this stuff is used to create makeshift weapons, but much more — just lies. Lies everywhere. Lies so that it is difficult not to notice. Why? So you used to.

It from growing legs fourth Fallout, but we’re getting ahead of ourselves. Fallout 3 is still similar to the first part, because it should appeal to the target audience — fans of the original games. The characters are written flat, but quite willing to communicate with you, the game regularly slips skill check, most of the quests are variations in the passage, and the wasteland looks like, should look like “three de pollack” — gray, dirty and depressing.

But the game became simpler, and for good reason: in addition to the fan base of the first Fallout, it was aiming at a mass audience. Cleaned the dungeon, looting and walk on the ubiquitous quest markers — employment is not difficult, as the ill-fated search of water chip, without any clues about his whereabouts. Gamers do not need to think, when a marker shows where to go. All that remains to do is to let the game guide you to the desired point, to look at what is happening and shoot the enemies. Fans of the original parts noticed numerous pitfalls and took the game with grief in half, but in the audience of the mass she went to cheer.

The first step on the way to 76 Fallout: Bethesda brings Fallout brand to the masses, removing the barrier of entry and greatly simplifying the gameplay formula.

The next step is the release of the spin-off of the third part, Fallout: New Vegas. Numerous fanbase the first Fallout was dissatisfied with the previous game. Bethesda wants to show her that he is aware of how much Fallout 3 is different from the classics, and gives the franchise in the hands of people involved in the creation of Fallout 2. Despite the disgusting technical condition of the product at the time of release, New Vegas has become the closest to the first Fallout of the three-dimensional part of the series. Moreover, the game was created by a pending pigeonholed design documents canceled Fallout Van Buren never saw the light of “Fallout Three” from the Black Isle.

All errors fixed third part: the story is solid, the motivation of the characters is multifaceted, grounded and therefore does not cause problems, poorly working mechanics of the role-playing brought to mind and work exactly as much as the ancient engine Morrowind. The fans love it. Of the shortcomings — poor design of the locations and the lack of production elements. No wow effect from the third part like tranquility lane… but Fallout never boasted.

That’s the second step on the way to 76 Fallout: Bethesda restores partially lost credibility to the series and shows the fans that they are ready to develop it in the right direction. And then… then comes Fallout 4.

Gaining a critical mass of audience, Bethesda is rolling out a large-scale stress test. Fallout 4 — the stumbling block in many community fans of the franchise. It is here that the “Oldies” who have received hope for the revival of the former greatness after New Vegas was speechless with indignation and resentment. It is here that the series weeds out everyone who likes the old formula of Fallout from others who like the spinal formula of Fallout from Bethesda. This can be seen on Metacritic — score in five and a half points from users speaks volumes about what the community is split strictly in half.

Fallout 4 shifts the focus to exploring, shooter and scavenging are bigger than Fallout 3. Those deposits of useless waste, mountains of which you’ve used to touch in the third part, now really need: if not for the construction of settlements, to upgrade the weapons, otherwise the fight will be harder. The game becomes a decent modern shooter without the aid of id Software, and role-playing elements even more go under the knife.

Pumping is implemented perk, and her whole essence is reduced only to the question of what weapon you want to kill many enemies. Everything about the script degrades even more — from quests goes past variability. The dialogue is simplified in the extreme, the characters are terribly flat and speak to you only “in case”. Everything about “writing” more like a throwback. Here the Fallout is finally getting another game.

Thus entirely changing the visual style. Dirty, grey and dreary wasteland, capable of repelling part of the players, in the past. Now it is dominated by a nice looking rounded shapes and variegated colors. If you do not attach much importance, it is a very good reason: this kind of sheath further contributes to product acceptance by the broad masses. Oldfagi will say that the atmosphere of the game is hopelessly lost, but Bethesda they would not care, because the game is now aiming not so much at the fans of this campaign setting and the first parts as generally in as large an audience. In place of angry oldfag come two new fans — the publisher loses nothing. The final step on the way to Fallout 76.

Here you can see some lines funny parallel. Each of the spin-off of the three-dimensional Fallout in their own way developed a series. The development was initially focused on the closeness to classical pieces. New Vegas has refined the problem a mechanic and the scenario of Fallout 3, becoming “the Fallout”. Fallout 76, in turn, takes the mechanics of the fourth part, which suspiciously suitable for multi-project and transfers them to the online. And mechanics don’t accidentally suspiciously fit for online. They’re trained for this audience on the idea of Bethesda in advance. Fallout 4 was the final preparatory stage on the way to a multiplayer game

If you are in doubt about such jumping to conclusions, watch the movie Noclip on creating Fallout 76 — there Bethesda says openly that the project was developed in parallel with Fallout 4. At the very moment when the Studio Todd Howard created the possibility of building settlements, the third-party team worked on the code CreationEngine, trying to make it suitable for multiplayer sessions.

Apparently, the move to online Bethesda had been planned at the time of development of Fallout 3. How do we know? The publisher loves titerite future games in past projects.

For example, in Fallout 3 so Tiberias the Commonwealth, the Institute and the androids, but that’s not all. The most meticulous probably remember a terminal in the Citadel, where you can find the detailed information about the 76th shelter. And it’s not his only mention in the DLC Mothership Zeta players found an audio recording of a prisoner of the aliens, who was Deputy Executive Director of Vault-Tec. The aliens kidnapped him right around ‘ 76 asylums when he was inspecting the process of development. Fallout 76 was already in the plans for Bethesda! But to transport the audience into online she decided to gradually, in several steps below that did not have rejection.

Now let’s look at timeline. Previous game Bethesda as an independent developer — TES 5: Skyrim was released in 2011. The development of Fallout 4, I think, began shortly thereafter — and only one engine was dopilival about a year. In a similar being the first game and in 2012 announced Destiny, in 2013 — Tom Clancy’s The Division. Also in 2012 he published the Diablo 3, the first game that started the blending experience is a single player game with a multiplayer component. Of course, with the opportunity there to spend your hard-earned money.

Do early sleep is the time when developers started to experiment with business models and trying to figure out which side you can tie a single-game microtransaction. Especially in this distinguished Electronic Arts c full casino in FIFA.

The model proved so profitable that the Corporation put the same casino in the multiplayer of Mass Effect 3 , and added microtransactions in the single-player mode of Dead Space 3. Later fashion picks Ubisoft isstarting to sell in-game resources for real money in Assassin’s Creed: UnityBethesda by the time became a fairly major publisher. And major publishers usually go on the wave of modern trends and have a clearly written business plans for their products in the years ahead.

But unlike his colleagues, Bethesda cherished reputation as an “honest and good” of the publisher, therefore there are much trickier. Microtransactions are not screwed into the single player, but single player its mechanics prepare the audience to move online. And online, as we all know, to sell the cosmetics.

The reasons should be clear without further ADO: money. Half the Internet cries that Fallout is not the same? I don’t care! The remaining half will bring to the game service more profit than could earn another single game, though made by all the canons.

The answer to the main question — good or bad — will be much harder. It is hard to take, because it depends very much on perspective.

Oldfags for obvious reasons, grimacing face at the first mention of Fallout 4 or Fallout 76, but that material was supposed to demonstrate that for 14 years, Bethesda has taken the game to new levels of popularity. In a community full of newbies who on the first parts heard in passing. They are like a series of the exclusively three-dimensional part, they like to exploit, shoot and build a house out of tin cans. For them, Fallout 76 should be a real revelation — the ability to do everything the same, only with a friend. Is it bad?

And as for that poll — it is time to reconcile. The franchise is in the hands of Bethesda, and only she has the right to decide in which direction to develop the series. I personally love the first part, dislike the third and fourth curve from, but what can we do about it? All just because: don’t like it don’t play. In the end, you can always re-take the classics. And to be honest a little bit of hope that one day Bethesda will again allow Obsidian to make a game for fans of classics, which the publisher was unfairly sacrificed in favor of a new audience… and a solid revenue.

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